Xbox 8 Games: According to Capcom the game, which is the brainchild of staffers
that previously worked on Resident Evil, Devil May Cry and Breath of
Fire, has shipped one million copies and set a first-week sales record
in Japan for a new franchise. More than enough to warrant a sequel.
In our Dragon's Dogma review
we said it was "hardcore, rewarding, and authentic role-playing
experiences on consoles" but there's still plenty of room for
improvement.
We've come up with a few things we'd like to see in the sequel.
Fix Up, Look Sharp
Let's get the cheap shot out of the way early. Dragon's Dogma's
framerate was very shonky, often slowing the game to a crawl during the
more hectic moments. Other gripes with the game's performance include
the inconsistent textures, pop-in and the occasional
oh-I-seem-to-be-stuck-in-this-rock bug.
These certainly didn't ruin our experience of the first game but it
definitely put a bit of a dampener on our fun. We're hoping, and
betting, Capcom has this sorted for the second game. Dragon's Dogma was
built on the MT Framework, which has powered the majority Capcom's
recent games. With any luck team Dogma will daft in a little help from
teams more familiar with it for the sequel.